Crysis 3 E3 Demo

I captured the following images for the E3 demo of Crysis 3 revealed to the public in June 2012. It features large-scale environments with sandbox gameplay. The level, also available in the final game, was a perfect showcase of the CryEngine lighting capabilities, with deep dark canyon, bright open sections, large view distances over and from the dam, and interiors with hundreds of dynamic lights.

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GDC Europe 2011: Lighting in Crysis 2

This presentation is part of my talk at the GDC Europe 2011 in Cologne with Tiago Sousa. It introduces the lighting features of the different iterations of the CryENGINE and presents the lighting challenges encountered in Crysis 2 from both an artistic and a technical point of view.

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GDC Talk Video
Lighting in Crysis 2 PDF
Lighting in Crysis 2 PPTX
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Making of Crysis 2 DirextX11 Upgrade

The following article presents the new features introduced in the DirectX 11 pack for Crysis 2, from Realtime Local Reflection (RLR) to improved tonemapping as well as Screen Space Directional Occlusion (SSDO) and Realistic Shadows with Variable Penumbra.

 

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Crysis 2 DX11 Ultra Upgrade PDF from MyCrysis.com
Crysis 2 DX11 Ultra Upgrade PDF from WordPress.com
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