In November 2018, I was interviewed by Marc Bodmer, a Swiss journalist, for the Sunday edition of the Neue Zürcher Zeitung, a renown Swiss-German newspaper. The title of the article is “Mehr als ein Game, ein Kunstwerk”, which translates as “More than a game, a piece of Art”; the theme of the article is about the success and the quality of Red Dead Redemption 2.
In the interview, I explain the importance of dynamic lighting in an open-world game such as RDR2, as well as the challenges related to the production of such an enormous project.
Official screenshots showcasing the intricate universe of RDR2.
The following trailer offers a glimpse at the story of Red Dead Redemption 2. I have created the cutscene lighting for the cinematics of this trailer.
“The all-new trailer for Red Dead Redemption 2, the story of outlaw Arthur Morgan and the Van der Linde gang as they rob, fight and steal their way across the vast and rugged heart of America in order to survive.”
Discover several new official screenshots featuring the amazing universe of Red Dead Redemption 2.
Lately, I have been focusing on cutscene lighting, and especially on the design of tools which allow our team to light cinematic sequences efficiently in any time of day and weather condition.
I am now very proud to announce I have been working on the upcoming Red Dead Redemption 2 for several months. We are finally ready to show the very first trailer of the game.
“Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.”