Welcome to my Portfolio

I am an experienced lighting artist with over a decade of AAA experience in the field of real-time rendering. I have a strong technical and artistic background and I specialize in lighting, level beautification, UX, tools design, and workflow improvements.

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I have worked on award-winning games and large AAA productions, such as the Crysis series, Ryse: Son of RomeGrand Theft Auto V and Red Dead Redemption 2. Therefore, I have a great understanding of the art, lighting and tools requirements for many types of projects, from highly scripted cinematic experiences to large-scale open worlds, as well as competitive multiplayer games.

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I work currently for Unity Technologies, as Technical Art Manager in the R&D Graphics team, where I lead fellow technical artists whose mission is to improve artists’ efficiency, develop new tools, workflows and graphical features alongside engineers and designers, and educate users globally.

For more information, please see my detailed resume or contact me on LinkedIn. You can discover my lighting work in the next pages or directly visit my Best Of section.