I am an experienced technical artist with over a decade of AAA experience in the field of real-time rendering. I specialize in lighting, level beautification, tools design, and workflow improvements. I hold a BSc in Computer Science from the University of Fribourg, Switzerland.
I have worked on award-winning games and large AAA productions including the Crysis series, Ryse: Son of Rome, Grand Theft Auto V and Red Dead Redemption 2. Therefore, I have a proven understanding of the art, lighting and tools requirements for many types of projects, from highly scripted cinematic experiences to large-scale open worlds, as well as competitive multiplayer games.
I currently work for Unity Technologies, as Senior Technical Art Manager in the Technology organization. I manage several teams of Technical Artists for the Rendering Pipelines (URP & HDRP), Lighting, Scene Visibility, and Visual Effects. My group’s mission is to improve artists’ efficiency, develop new features alongside engineers and designers, validate the technology, and educate users globally.