I am an experienced lighting artist with over a decade of AAA experience in the field of real-time rendering. I have a strong technical and artistic background and I specialize in lighting, level beautification, UX, tools design, and pipeline improvements.
I have worked on award-winning games and large AAA productions, such as the Crysis series, Ryse: Son of Rome, Grand Theft Auto V and Red Dead Redemption 2. Therefore, I have a great understanding of the art, lighting and tools requirements for many types of projects, from highly scripted cinematic experiences to large-scale open worlds, as well as competitive multiplayer games.
I work currently for Unity Technologies, the creators of the world’s leading real-time development platform Unity. I support high-profile Unity developers both artistically and technically across multiple industries such as automotive, architecture and games. Additionally, I push the boundaries of real-time graphics, streamline the art and world-building workflows in Unity, design new tools for content creators, and produce educative materials in the form of best practice guides, blog posts, workshops and talks.