Welcome to my Portfolio

I am an experienced lighting artist with over a decade of AAA experience in the field of real-time rendering. I have a strong technical and artistic background and I specialize in lighting, level beautification, UX, tools design, and pipeline improvements.

crysis1_boxart crysis2_boxart crysis3_boxart ryse_boxart gtav_boxart rdr2_cover

I have worked on award-winning games and large AAA productions, such as the Crysis series, Ryse: Son of RomeGrand Theft Auto V and Red Dead Redemption 2. Therefore, I have a great understanding of the art, lighting and tools requirements for many types of projects, from highly scripted cinematic experiences to large-scale open worlds, as well as competitive multiplayer games.

unity_logo.png

I work currently for Unity Technologies, the creators of the world’s leading real-time development platform Unity. I support high-profile Unity developers both artistically and technically across multiple industries such as automotive, architecture and games. Additionally, I push the boundaries of real-time graphics, streamline the art and world-building workflows in Unity, design new tools for content creators, and produce educative materials in the form of best practice guides, blog posts, workshops and talks.

For more information, please see my detailed resume or contact me on LinkedIn. You can discover my lighting work in the next pages or directly visit my Best Of section.