This gallery showcases the real-time dynamic time of day animation I created for an early version of the CryEngine 3. It is a full lighting cycle with photorealistic night, low sun and daylight settings.Continue reading “CryEngine 3 Lighting Cycle Experimentations”
The “Natural Mod for Crysis” is an amateur project I carried out at the end of 2007, shortly after the release of Crysis for PC. I completely redesigned the lighting for the single player campaign using the CryEngine 2 Sandbox Editor.
The objective was to provide photo-realistic lighting based on photo references. It made better use of HDR, atmospheric effects, exposure and color correction than the original game.
I shared the modification in December 2007 and I kept iterating on the lighting with new improvements and refinements for several months. It became quickly successful, with +350’000 downloads as of 2013. Thanks to this modification, Crytek offered me a position at their headquarters in Frankfurt, Germany.Continue reading “Natural Mod for Crysis”