Volumetric Clouds in Unity with HDRP

Over the past few months, I have worked with a graphics engineer to provide a fast and easy to set up solution for volumetric clouds in Unity’s High Definition Render Pipeline (HDRP). I published an article on the official Unity website describing the technology behind this new rendering feature, its ease of use as well as its known limitations and incoming improvements.

For the promotion of this new system, I created all the corresponding marketing material, from various screenshots and a video trailer, for which I have created all the assets, from terrain to cinematography.

Credits

Pierre Yves Donzallaz (Technical Art Manager, Video Editor, Writer & Producer)
Anis Benyoub (Senior Graphics Developer)