For Unite Now, Unity’s online conference, I created an hour-long video session about Unity’s High Definition Render Pipeline. HDRP is tailored for high quality visuals on high-end platforms, such as PC and and consoles.
Unity’s Lights, Shadows, Reflections, and Volumetric Fog settings are covered in detail, to help Unity users maximize the visual quality in their projects. I end the session talking about some of the most important post-processing effects, such as tonemapping, white balance, and depth of field.
I present several key features of HDRP, such as the volume system, the anti-aliasing techniques, the exposure system, the volumetric effects, and the different lighting components required to set up the lighting in Unity.
I also describe precisely the physically-based lighting concepts and the photography theory required to light a scene correctly with HDRP, using real-world exposures and light intensities for natural and artificial lights.
Pierre Yves Donzallaz (Video Editor, Writer & Senior Rendering Artist)