I produced these real-time renders with Unity’s High Definition Render Pipeline. They were the fruit of the collaboration between Lexus and Unity in September 2019, to showcase Unity as a virtual production tool for automotive. I was in charge of all the visual quality aspects for this demo, from lighting to materials, as well as post-processing and color grading setups.
In the following official Unity article, I explained in detail how to set up the lighting in the context of this demo and how physically-correct lighting and camera setups can help Unity users to reach an impressive level of visual fidelity for high-end visualizations.
Pierre Yves Donzallaz (Writer, Senior Rendering & Lighting Artist)