This presentation is part of my talk at the FMX 2013 conference in Stuttgart. The session goes through the different phases of the art production, from concepting to full production. Tiago Sousa describes some of the technical features implemented to create one of the best visual experiences to date in a video game.
Pierre Yves Donzallaz (Lighting Artist: main speaker)
Tiago Sousa (Graphics Engineer: co-speaker)