I captured the following images for the E3 demo of Crysis 3 revealed to the public in June 2012. It features large-scale environments with sandbox gameplay. The level, also available in the final game, was a perfect showcase of the CryEngine lighting capabilities, with deep dark canyon, bright open sections, large view distances over and from the dam, and interiors with hundreds of dynamic lights.
Pierre-Yves Donzallaz (Lighting Artist: level art, final polishing, lighting and capture)
Magnus Larbrant (Art Director)
Marcel Schaika, Stefan Heinrich, Robert Hodri (Environment Artists)
Ronny Muehle (Vegetation Artist)
Manuel Wirks (Character Artist: CELL characters)
Gregor Kopka (3D Artist: weapons)
Mihai Titoiu (Concept Artist)