Crysis for Xbox 360 and PlayStation 3

I redesigned the lighting for the release of Crysis 1 for Xbox 360 and PlayStation 3, using CryENGINE 3.

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The console versions of Crysis 1 offers:

  • High quality HDR
  • Deferred lighting
  • Screen Space Ambient Occlusion and Terrain Ambient Occlusion
  • Parallax Occlusion Mapping
  • Procedural sunrays
  • Object Motion Blur
  • Bokeh Depth of Field
  • Colorgrading
  • SSAA 2x
  • Stereoscopic 3D


Pierre-Yves Donzallaz (Lighting Artist: lighting and capture)

Additional Art

Tom Deerberg and Ronny Muehle (Vegetation artists)
UK Art Team
Sean Ellis (VFX artist)