I am an experienced lighting artist with over a decade of AAA experience in the field of real-time rendering. I have a strong technical and artistic background and I specialize in lighting, level beautification, UX, tools design, and workflow improvements.
I have worked on award-winning games and large AAA productions, such as the Crysis series, Ryse: Son of Rome, Grand Theft Auto V and Red Dead Redemption 2. Therefore, I have a great understanding of the art, lighting and tools requirements for many types of projects, from highly scripted cinematic experiences to large-scale open worlds, as well as competitive multiplayer games.
I work currently for Unity Technologies, as Technical Art Manager in the R&D Graphics team, where I lead fellow technical artists whose mission is to improve artists’ efficiency, develop new tools, workflows and graphical features alongside engineers and designers, and educate users globally.